L - 21:23:01: HOOKED_EVENTS -> NOTICE: hooked events L - 21:23:01: PLUGIN_LOAD -> NOTICE: gamemode is COOP. setting mp_gamemode convar flags to unprotected L - 21:23:01: PLUGIN_LOAD -> NOTICE: gamedir is \left4dead2. Network: IP REMOVED, mode MP, dedicated Yes, ports 27015 SV / 0 CL Unknown command "mat_bloom_scalefactor_scalar" Installing breakpad exception handler for appid(0)/version(4490) Looking up breakpad interfaces from steamclient KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/deadseries.txt in key in file missions/25tolifemission.txt HIncapPickupFlags = CreateConVar( "pickup_incap_flags", "7", "Flags for Stopping Pick-up progress on Incapped Survivors (1:Spit Damage, 2:TankPunch, 4:TankRock", _, true, 0.0, true, 7.01 "Basic Comm Control" (1.4.0-dev) by AlliedModders LLCĠ2 "Sound Commands" (1.4.0-dev) by AlliedModders LLCĠ6 "Client Preferences" (1.4.0-dev) by AlliedModders LLCĠ7 "Basic Info Triggers" (1.4.0-dev) by AlliedModders LLCĠ8 " PowerUps rush" (2.0.1) by Dusty1029 (a.k.a. HSwitchFlags = CreateConVar( "pickup_switch_flags", "3", "Flags for Switching from current item (1:Melee Weapons, 2: Passed Pills)", _, true, 0.0, true, 3.0) Public APLRes AskPluginLoad2( Handle myself, bool late, char error, int err_max) - Find a reliable way to detect Dual Pistol pick-up.ĭescription = "Alters a few things regarding picking up/giving items and incapped Players.", - Find cleaner methods to detect and handle functions. - Be a nice guy and less lazy, allow the plugin to work flawlessly with other's peoples needs. Version 1.2: Added Client-side Flags so that players can choose whether or not to make use of the Server's flags. - Added CVars for Pick-ups/Switching Item - Player picks up a Secondary Weapon while not on their Secondary Weapon. - Player no longer switches to pills when a teammate passes them pills through "M2". Version 1.1: Prevents Survivors from switching from their current item to another without client requesting so: - Players doing the pick-up gets hit by the Tank (Punch or Rock) - Incapped Player is taking Spit Damage. Version 1: Prevents Survivors from picking up Players in the following situations: